That would be cool, however it's a bit complicated making maps for zombaliens, so I don't know yet, but I would be curious to see what others would make.
Has a lot of potential, biggest thing that stood out to me would be hit feedback on enemies, for the most part they just seemed to take whatever i threw at them instead of reacting.
Other than that looking forward to see what comes next with this project!
:-) What would you suggest ? For hit feedbacks I have blood particles, an animation of them screaming in pain (maybe that's not obvious?), a pain sound, some knockback, though not on alien weapons, and a stun chance, though it's low (depends on ratio between damage and enemy mass)
I might have had some setting messed up because I didn't see blood, the other things I probably just didn't notice(cause i'm unobservant as shit) - but what you listed is good
I don't really pay attention to it anymore, but maybe I should add more blood. It's just I'm not fond in particular of enemies having hectoliter of blood. You know, when you shoot them and the whole screen gets covered in red particles. Or actually, maybe it's just because alien blood is yellow and not red.
thanks. good to see the alligators react correctly, unlike on the other video. though I don't know if that's the version before or after I fixed the save. (though I tried breaking the save and it still didn't break the alligators). didn't think it would be so hard, I'll try to see if more people have problems.
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Pretty fun
cool, I think that may be the most important
could there be a level editor added?
That would be cool, however it's a bit complicated making maps for zombaliens, so I don't know yet, but I would be curious to see what others would make.
Has a lot of potential, biggest thing that stood out to me would be hit feedback on enemies, for the most part they just seemed to take whatever i threw at them instead of reacting.
Other than that looking forward to see what comes next with this project!
:-) What would you suggest ? For hit feedbacks I have blood particles, an animation of them screaming in pain (maybe that's not obvious?), a pain sound, some knockback, though not on alien weapons, and a stun chance, though it's low (depends on ratio between damage and enemy mass)
I might have had some setting messed up because I didn't see blood, the other things I probably just didn't notice(cause i'm unobservant as shit) - but what you listed is good
I don't really pay attention to it anymore, but maybe I should add more blood. It's just I'm not fond in particular of enemies having hectoliter of blood. You know, when you shoot them and the whole screen gets covered in red particles. Or actually, maybe it's just because alien blood is yellow and not red.
Ahh I probably just didn't notice it because of that, thanks for the information!
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MAD :dthanks. good to see the alligators react correctly, unlike on the other video. though I don't know if that's the version before or after I fixed the save. (though I tried breaking the save and it still didn't break the alligators). didn't think it would be so hard, I'll try to see if more people have problems.
A fun demo for me to play, found a few strange bugs but overall good action, could use some in game music.
YouTuber: Fellowplayer
:-) it's an older demo with a different map here, I should add the new one soon.